Post by Washington Insiders on Jan 25, 2024 13:33:28 GMT -5
I had an idea around the end of last year's owner meeting for a new feature to introduce to the game that would give us something to spend our revenue on besides just bigger salaries and unrealistically bigger arenas, and I thought I would post it here to let people discuss it and possibly hash out some details before this year's owner meeting where (unless it's soundly hated here) I'll submit it for the ballot... the idea is for developing Arena Districts
For those not familiar, a major modern trend in the sports world is for teams to own and develop the land surrounding their stadiums/arenas with hotels, condos, bars, music venues, etc. Some examples from my home state are Green Bay's Titletown District and Milwaukee's Deer District. They'll also include more practical things like parking garages or medical facilities they can use with their players and other wealthy clients. Something that recently was done with Deer District is that they actually have given a storefront to Giannis and his brothers to sell their own brand of clothing and apparel. I think adding something like this to the game could add some intriguing new dimensions to strategy as well as add a bit to the lore which could make for some fun press releases, etc from the different teams.
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So here's the basic idea (developed a bit more from what I originally sent to Josh):
Each team would now have two types of infrastructure to develop and maintain - Healthcare and Entertainment. Teams will start with 10 points in each area for the 2024 season, with aging and building up their facilities allowed following that season. This gives teams a chance to see the financial impact and adjust strategies for it.
IMPACT
- The Healthcare score would primarily impact the cost of injury rolls. The cost will adjust by $10K per Healthcare Point (so 10 points reduces the cost of a role by $100k).
- The Entertainment score would tie to weekly in-game revenue. This revenue will adjust by 1% per Entertainment Point (so 10 points gives a 10% boost). Based on our current revenue sharing this would boost the home and away earnings for all teams. Also impacts attendance in the same way press releases, etc have in the past.
- Negative scores in these areas will be possible, so neglecting infrastructure over time could lead to more expensive injury rolls and decreased revenues, plus the needed investment to rebuild those scores.
- Alongside usual factors like playing time, championship odds, etc, Josh can consider these scores during FAFFA.
The general ideas here are to give us something new that we can spend our game money on upfront to offer longer term benefits, and also build up the role-playing and lore aspects of the game for us all. Year-to-year maintenance would need to be factored in also when planning how teams use their money. With respect to free agency, older players may have more interest in a team with excellent healthcare facilities, or young players may want to go somewhere with more entertainment to offer (like real life players choosing LA or Miami over OKC or Milwaukee). Star players may want the chance to have their own business in the arena district for their clothing lines or whatever, which could be part of the contract offer (1% of concession revenue or however you make it work).
BUILDING UP
Three price tiers:
- Maintenance - Purchase points up to whatever amount you lose in the last round of aging at 500k per point (maybe let Josh offer this right to teams right at aging if that simplifies things for him?). Ex: Losing 4 points to aging would cost $2 million total to replace.
- New Points - Increase your point total at a cost of $2 million per point.
- All points after the first 10 purchased in a year will come with a $1 million per point luxury tax.
So here the goal is to make it cost more upfront to build, but cheaper to maintain once you have it, so that over time you get the benefits on the revenues and roll costs. The luxury tax will help spread the wealth a bit if a really rich team decides to go nuts with buying points.
AGING DOWN
- Each off-season, aging of the facilities will occur alongside player aging and retirements. a D20 roll occurs for each score; the value of the roll is divided by 4, then rounded to the nearest whole number. Scores of 20 or higher will be subjected to a 2nd roll, with additional roles occurring for every further 10 point increase.
I set this up with a D20 since that's what Josh usually uses with aging, and dividing the number by 4 ensures no more than a 50% loss within a year for a single roll, and that it maintenance alone cannot get a team into the luxury tax range unless facilities have been significantly built up. With rounding, the odds will be best for a number between 1-4, with lower odds of a 0 or 5. The additional roles reflect that more infrastructure built would take more to maintain.
----
Now I think this could add to the game in some interesting ways, and I tried to come up with good numbers to balance the costs and the gains from it, but I thought it'd be good to share this with the group to see if the numbers or costs should be tweaked or if there are any good benefits/costs that I didn't think of. What are your thoughts?
For those not familiar, a major modern trend in the sports world is for teams to own and develop the land surrounding their stadiums/arenas with hotels, condos, bars, music venues, etc. Some examples from my home state are Green Bay's Titletown District and Milwaukee's Deer District. They'll also include more practical things like parking garages or medical facilities they can use with their players and other wealthy clients. Something that recently was done with Deer District is that they actually have given a storefront to Giannis and his brothers to sell their own brand of clothing and apparel. I think adding something like this to the game could add some intriguing new dimensions to strategy as well as add a bit to the lore which could make for some fun press releases, etc from the different teams.
---
So here's the basic idea (developed a bit more from what I originally sent to Josh):
Each team would now have two types of infrastructure to develop and maintain - Healthcare and Entertainment. Teams will start with 10 points in each area for the 2024 season, with aging and building up their facilities allowed following that season. This gives teams a chance to see the financial impact and adjust strategies for it.
IMPACT
- The Healthcare score would primarily impact the cost of injury rolls. The cost will adjust by $10K per Healthcare Point (so 10 points reduces the cost of a role by $100k).
- The Entertainment score would tie to weekly in-game revenue. This revenue will adjust by 1% per Entertainment Point (so 10 points gives a 10% boost). Based on our current revenue sharing this would boost the home and away earnings for all teams. Also impacts attendance in the same way press releases, etc have in the past.
- Negative scores in these areas will be possible, so neglecting infrastructure over time could lead to more expensive injury rolls and decreased revenues, plus the needed investment to rebuild those scores.
- Alongside usual factors like playing time, championship odds, etc, Josh can consider these scores during FAFFA.
The general ideas here are to give us something new that we can spend our game money on upfront to offer longer term benefits, and also build up the role-playing and lore aspects of the game for us all. Year-to-year maintenance would need to be factored in also when planning how teams use their money. With respect to free agency, older players may have more interest in a team with excellent healthcare facilities, or young players may want to go somewhere with more entertainment to offer (like real life players choosing LA or Miami over OKC or Milwaukee). Star players may want the chance to have their own business in the arena district for their clothing lines or whatever, which could be part of the contract offer (1% of concession revenue or however you make it work).
BUILDING UP
Three price tiers:
- Maintenance - Purchase points up to whatever amount you lose in the last round of aging at 500k per point (maybe let Josh offer this right to teams right at aging if that simplifies things for him?). Ex: Losing 4 points to aging would cost $2 million total to replace.
- New Points - Increase your point total at a cost of $2 million per point.
- All points after the first 10 purchased in a year will come with a $1 million per point luxury tax.
So here the goal is to make it cost more upfront to build, but cheaper to maintain once you have it, so that over time you get the benefits on the revenues and roll costs. The luxury tax will help spread the wealth a bit if a really rich team decides to go nuts with buying points.
AGING DOWN
- Each off-season, aging of the facilities will occur alongside player aging and retirements. a D20 roll occurs for each score; the value of the roll is divided by 4, then rounded to the nearest whole number. Scores of 20 or higher will be subjected to a 2nd roll, with additional roles occurring for every further 10 point increase.
I set this up with a D20 since that's what Josh usually uses with aging, and dividing the number by 4 ensures no more than a 50% loss within a year for a single roll, and that it maintenance alone cannot get a team into the luxury tax range unless facilities have been significantly built up. With rounding, the odds will be best for a number between 1-4, with lower odds of a 0 or 5. The additional roles reflect that more infrastructure built would take more to maintain.
----
Now I think this could add to the game in some interesting ways, and I tried to come up with good numbers to balance the costs and the gains from it, but I thought it'd be good to share this with the group to see if the numbers or costs should be tweaked or if there are any good benefits/costs that I didn't think of. What are your thoughts?